Definition
Depth ambiguity: during image formation, depth information is lost. From a single image we can’t tell if an object is small or just far away. This makes 3D reconstruction from one image ill-posed.
Formula
An object times larger and times further away projects to the same image point.
Intuition
Every pixel corresponds to a whole viewing ray from the camera center. All 3D points on that ray land on the same pixel.
Ways around it:
- More views: stereo, Multi-View Stereo and Structure from Motion recover depth by triangulation.
- Learned priors: monocular depth estimation learns depth from visual cues in large datasets. It still fails on illusions like the Ames room.
Appears in
- Lecture 1, Challenges: Depth Anything V2 on the Ames room illusion
- Lecture 1, Stereo and depth: triangulation vs. monocular depth
- Lecture 2.1, Imaging geometry: camera → film is the only step that loses information
- Lecture 2.1, Worked Examples: a pixel without depth is only a ray
- Lecture 4, Recovering 3D: why two views are needed
- Lecture 4, Monocular depth: scale-invariant loss
- Lecture 3, Challenges: SfM is scale ambiguous,
- Lecture 10, Motivation: ill-posed single-view reconstruction calls for generative models