Definition
A point map is a dense, pixel-aligned 3D point cloud: a 1-to-1 mapping between image pixels and 3D scene points, expressed in one camera’s frame. It is more structured than a point cloud, and converts easily to a depth map ( channel).
| Point cloud | Point map | Depth map | |
|---|---|---|---|
| Structure | unordered set | image grid, per pixel | image grid, per pixel |
| Pixel ↔ 3D | none | given | needs intrinsics |
What you can read from a point map: depth (), pixel correspondences (mutual nearest neighbors in 3D), focal length (reprojection with a centered principal point), relative pose (Procrustes, or PnP + RANSAC via the 2D-3D correspondences).
| Model | Output |
|---|---|
| DUSt3R (2024) | 2 point maps in camera 1’s frame + confidence, from 2 unposed images; global alignment for more views |
| MASt3R (2024) | metric point maps + matching features |
| Fast3R, VGGT (2025) | many views in one forward pass; VGGT also cameras, depth and tracks |
Trap
DUSt3R’s global alignment minimizes a 3D error between point maps, not the 2D reprojection error of bundle adjustment.
Appears in
- Lecture 9, Point Maps
- Lecture 9, DUSt3R
- Lecture 9, Downstream tasks
- Lecture 9, VGGT
- Lecture 4, VGGT teaser
- Lecture 1, course overview