Definition

The scene is a set of 3D Gaussians, each with mean , covariance ( from a quaternion, three scales), opacity and a color from spherical harmonics. No neural network. Initialized from SfM points.

Rendering

Same alpha compositing as NeRF’s volume rendering; only is computed differently.

  • Fast: rasterization on the GPU with tiles and one global depth sort (100+ FPS).
  • Training: ; adaptive density control clones (under-reconstruction) and splits (over-reconstruction) Gaussians.
  • Limitations: storage (59 floats per Gaussian) → compression; static → Dynamic 3D Gaussians; no clean surface → SuGaR.

Trap

Optimizing directly can make it non-positive-semi-definite; that is why it is factorized into rotation and scale.

Appears in