Definition

Triangulation: given correspondences and known camera poses, find the 3D point. With perfect observations the viewing rays intersect exactly at ; with noise we look for the point with minimal distance to all rays.

Linear triangulation

. With the rows of , each camera gives two linear equations:

Solved with SVD in the least squares sense.

The inverse problem is pose estimation (PnP): known 3D points and 2D-3D correspondences, unknown camera pose. In SfM, triangulation follows the motion estimation.

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