Continuous

Discrete (alpha compositing)

SymbolMeaning
volume density: = probability that the ray stops in
transmittance: probability of reaching without a hit (visibility)
PDF of the stopping position; is the CDF
probability to stop within segment (opacity)
(view-dependent) color

Intuition

Hits are independent, so survival probabilities multiply → exponential. A point contributes only if it is dense and visible; occlusion comes for free. The rendering is differentiable, so a scene can be learned from 2D images.

In 3D Gaussian Splatting the same compositing is used, but the elements are depth-sorted Gaussians and = learned opacity × projected 2D Gaussian.

Appears in